Even if it does, the finished game is still years away. There's no guarantee that Little Devil Inside will deliver the sprawling, open-world adventure that Neostream promises. Little Devil Inside's trailer is so popular that Neostream recently launched a Kickstarter campaign to capitalize on the all the attention.Ĭould this all blow up in fans' faces? Absolutely. In the absence of tangible gameplay, the aesthetics are Little Devil Inside's main selling point, and they're getting the job done. Little Devil Inside has a distinct Wind Waker vibe, with its bright colors and quirky characters, but the stylish landscapes and whimsical animations make the game look more like a Wes Anderson film than anything else. Neostream cites X-Com, System Shock, and Betrayal at Krondor as other influences, but the game's style is all its own. In Little Devil Inside, players are encouraged to forge their own path and create their own adventures. There is a story, but it's not the game's main focus. According to Neostream, Little Devil Inside "tells stories about people with 'unusual' jobs such as hunting monsters and what happens in their everyday life," with an emphasis on open-world exploration, dynamic in-world events, and wilderness survival. While combat resembles a more violent version of Nintendo's classic dungeon crawler, the developer, Neostream, claims that fighting is just one small part of Little Devil Inside's gameplay. Most sites are calling Little Devil Inside a mix between The Legend of Zelda and Dark Souls. That's a lot of attention for a little, early-in-production game, and it's all thanks to Steam Greenlight's accessibility and the strength of a single, well-made trailer. Now, the title's taken the gaming blogosphere by storm, with profiles appearing on major sites like Kotaku, IGN, and Game Informer. A week ago, nobody had heard of this small, stylish action-RPG. ![]() And, of course, many of the games never reach completion - or, if they do, they're not exactly what developers initially promised.ĭespite these issues, Steam Greenlight remains an excellent way for indie projects to gain traction and find an audience. Developers have to pay a one-time $100 fee to use Steam Greenlight (all proceeds are donated to the Child's Play charity), which filters out some spam, but once that's done developers can submit as many titles as they please. There's a lot of garbage on Steam Greenlight, and sometimes it's hard to find the good stuff. The Steam staff contacts developers who get enough attention and, if the game is ever released, it's guaranteed distribution on the Steam marketplace. The Steam community votes on their favorites. Developers post pictures, videos, and other information about games in development. Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban.One of the coolest things on Steam, Valve's digital game distribution platform, is Steam Greenlight. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. ![]() Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language. ![]()
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